Some of the props I want to include and the way I will resolve handling their textures and other elements
Desk- For this desk texture I will apply a wood texture and in Photoshop apply some characteristics such as nicks in the wood and scratches along the surface to show that it's been fairly used. Bump mapping might also be applied to accentuate the markings.
Harpoon(s)- For these I am going to lay a smooth wood grain texture along the handle. For the head of the harpoon I am going to combine several metal textures within Photoshop and using different opacity levels on the layers, combine them to create a worn iron look along with a bump map to stamp Ahab's initials.
Table- The table will be a blackened wood texture and will have less marks and dings on it. A more reflective shader may be applied to make it seem more polished than the desk or other more used furniture.
Whale tooth- The whale tooth with be fairly smooth with an ivory color texture applied. The shader will be a shinier surface such as a blinn. On top of the texture, in Photoshop, I am going to apply line art of a whaling ship in the ocean to make it appear as a piece of scrimshaw art.
Lantern- The lanterns will use alpha channel transparencies for the glass pieces and a bump map on the rest of the surface for an iron texture.